XGSEmu now uses wxWidgets and has a menubar to load the files. Files created by the SX-Key and XGS IDE can now also be loaded. The colour burst is now used as a reference colour and Tetris is working.
There is a new version of the SX52 emulator. I fixed some bugs and changed the layout. It now looks more like the windows debuggers.
The XGamestation emulator is now running all interruptless programs, that should also mean that most of the bugs in the command interpreter have been fixed. It even runs Pac Man. The package contains compiled XGS binaries which you can run. If I intergrate the emulator and the debugger with the IDE I have a cool XGS development environment
.
Some starfield demos are working with the XGS Emulator even in colour.
I began writing an SX52 emulator. Most of the commands are implemented, the subroutine functions are missing. It might already be useful if you are learning assembler on the SX52 and use a Unix OS.
The new version contains a search function and the DEVICE directives in the source code are now used during programming. Previously you could only change the settings in the device dialog. I have not implemented all directives. Some seemed superflous like the device directive. Complain if some directive you need is missing, or send me a patch.

The new version contains syntaxhighlighting. But I should really start now to program the XGS.

